[etoys-dev] Camera in e-toys/scratch

karl ramberg karlramberg at gmail.com
Thu Oct 13 18:52:54 EDT 2011


Yes, I really chopped it down to the bare essentials.
All recording to holders must be built with tiles, not happen behind the scene.
No effects.
No multiple camera.
There are only a few tiles left for Etoy use, which  I think it really
covers most use anyway,

Karl

On Fri, Oct 14, 2011 at 12:28 AM, Derek O'Connell <doc at doconnel.f9.co.uk> wrote:
> Hi Karl,
>
> On 13/10/11 21:24, karl ramberg wrote:
>>
>>  I'm considering renaming the WebcamMorph in Etoys as its much
>>  different now from the original code. Partly because the original
>>  code had so many setters and getters. Many where for settings that
>>  where planned features not yet working. Others seemed to be
>>  overreaching the needs Etoys has.
>
> The morph was fully working but what is probably missing is the set of
> fxMorph's that were designed to work with it (in simple d&d fashion via
> PasteUp morph as a holder). I'm sure I published these as well but will
> check in the next few days.
>
> In the past few years Etoys has become defined by the requirements of a
> group of educationalists, which is great for the amount of attention that
> has resulted. Hopefully however no one is claiming that Etoys is restricted
> solely for educational use and I'm sure there are plenty of people who
> simply like to quickly experiment with ideas (me included). The WebCam morph
> was created with this latter group in mind but I'm happy if it can be
> chopped down for other uses.
>
> -D
>
>>
>>  Karl
>>
>>  On Wed, Oct 12, 2011 at 10:40 AM, karl ramberg
>>  <karlramberg at gmail.com> wrote:
>> > I been working with the WebCamMorph code and got it working now I
>> > think. At least it does not crash my image :-)
>> >
>> > I think I'm going to simplify the code quite a bit because we do
>> > not need all the settings that WebCamMorph have.
>> >
>> > Karl
>> >
>> > On Tue, Oct 11, 2011 at 10:53 PM, karl ramberg
>> > <karlramberg at gmail.com> wrote:
>> >> On Mon, Oct 10, 2011 at 2:38 AM, Gonzalo Odiard
>> >> <gonzalo at laptop.org> wrote:
>> >>> Great! Anybody knows who package e-toys in Fedora?
>> >>>
>> >>> Gonzalo
>> >>>
>> >>> On Sat, Oct 8, 2011 at 8:10 AM, karl ramberg
>> >>> <karlramberg at gmail.com> wrote:
>> >>>>
>> >>>> Added to Etoys now. Camera is not working on Windows 7
>> >>>>
>> >>>> Karl
>> >>>>
>> >>>> On Fri, Oct 7, 2011 at 4:00 PM, Gonzalo Odiard
>> >>>> <gonzalo at laptop.org> wrote:
>> >>>>>
>> >>>>>
>> >>>>> On Thu, Oct 6, 2011 at 4:27 PM, karl ramberg
>> >>>>> <karlramberg at gmail.com> wrote:
>> >>>>>>
>> >>>>>> On Thu, Oct 6, 2011 at 7:13 PM, Derek O'Connell
>> >>>>>> <doc at doconnel.f9.co.uk> wrote:
>> >>>>>>> Hi Gonzalo, Bert,
>> >>>>>>>
>> >>>>>>> I took a quick look at Scratch on XO-1.5 (Build: 5
>> >>>>>>> customised, Sugar: 0.93.4, Fw: Q3B19) and saw the
>> >>>>>>> effect mentioned in ticket/11297. At first guess this
>> >>>>>>> looks like a conversion problem in libv4l2 (new
>> >>>>>>> version?), confirmed by copying my desktop versions of
>> >>>>>>> libv4l2.so.0 and libv4lconvert.so.0 to the XO and then
>> >>>>>>> the camera image was perfect (although frame-rate was a
>> >>>>>>> little on the slow side). So this problem possibly
>> >>>>>>> needs bouncing elsewhere.
>> >>>>>>>
>> >>>>>>> Re supporting etoys/other-platforms, the c-code [1],
>> >>>>>>> image code [2] and example morph [3] was released ~20
>> >>>>>>> months ago so I have no idea why it was not adopted. I
>> >>>>>>> do know it worked in etoys earlier this year since I
>> >>>>>>> loaded it all up to do a 3D side-by-side demo using two
>> >>>>>>> webcams.
>> >>>>>>
>> >>>>>> I think we can add it.
>> >>>>>>
>> >>>>>> Karl
>> >>>>>>
>> >>>>>
>> >>>>> Hi Karl, What should be the steps to move it forward?
>> >>>>>
>> >>>>> Gonzalo
>> >>>>>
>> >>>
>> >>>
>> >>
>> >> There are some subtle bugs in the WebCamMorph code that give hard
>> >> crash. I'm trying to pin it down but have not found the right
>> >> place yet. Good new is that the camera works in Windows though
>> >> only in a basic way.
>> >>
>> >> I'll try to weed out the bugs during the week
>> >>
>> >> Karl
>> >>
>> >
>
>
>


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