[etoys-dev] Etoys: MorphicExtras-kfr.41.mcz

Derek O'Connell doc at doconnel.f9.co.uk
Sun Oct 16 18:16:39 EDT 2011


Karl, atm I'm working on the original webcam morph in a 4.2 image. After 
doing changes to accommodate the TransformationMorph I then discover 
that the ImageMorph's "isOpaque" defaults to false. Setting to true gets 
me good snapshots (and in my case also remembering to set table layout 
on my holder lets me see the actual results, doh). I don't know if any 
of this is related to your problems but I'll get all this reloaded into 
a recent etoys image in the next few days and see how it compares to 
what you have.

-D


On 15/10/11 02:00, karl ramberg wrote:
> On Fri, Oct 14, 2011 at 2:53 PM, Bert Freudenberg<bert at freudenbergs.de>  wrote:
>> On 13.10.2011, at 20:47, commits at source.squeak.org wrote:
>>
>>> Karl Ramberg uploaded a new version of MorphicExtras to project Etoys:
>>> http://source.squeak.org/etoys/MorphicExtras-kfr.41.mcz
>>>
>>> ==================== Summary ====================
>>>
>>> Name: MorphicExtras-kfr.41
>>> Author: kfr
>>> Time: 13 October 2011, 10:47:37 pm
>>> UUID: 999c47e0-2257-0249-8f43-87899271a4d4
>>> Ancestors: MorphicExtras-kfr.40
>>>
>>> Some more fixing.
>>> I'll say this is pretty much good to gow now.
>>> Famous last words...
>>
>> I just committed the Mac CameraPlugin, and tried your code. Worked on first try, great!
>>
>> Things I noticed:
>>
>> The camera stays on when I leave the project. It should turn off - we're not spying on users ;)
>>
>> After loading a project with a "running" camera, it does not restart automatically.
>>
>> For both of these I think we should use the intoWorld/outOfWorld mechanism. See VideoMorph.
>>
>> When I duplicate the camera I get two cameras. When I delete the one camera, the other one stops, too. However, the tile still says it's "on".
>>
>> We should hide the old camera from the object catalog. Maybe just remove it from the "multimedia" page and still leave it in the alphabetical list. And rename the new one to Camera (we don't really have to rename the class, but it would be consistent to do so).
>>
>> Got errors in Player when I tried to rotate the camera. All the getters should use the "getValueFromCostume:" idiom. Similarly, the setters should use "setCostumeSlot:toValue:".
> I get problems with the plugin when I rotate player. If I turn the
> plugin of it cant be turned on again.
> The image crashed when I manually tried to get a frame from the plugin.
>
> Karl
>> The viewer category should simply be named "camera", not "camera settings".
>>
>> Not sure about the "last frame" tile. Do we need that? If so we should find a nicer name. In any case the help balloon should not mention "morph". In Etoys we generally do not distinguish between the player and its costume. (idea: maybe a copy of the camera should just return a sketch)
>>
>> And we should make a test release for others to try this, soonish.
>>
>> - Bert -
>>
>>
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