[etoys-dev] Etoys: Tools-kfr.14.mcz

Steve Thomas sthomas1 at gosargon.com
Fri Dec 14 15:14:47 EST 2012


On Fri, Dec 14, 2012 at 4:06 AM, karl ramberg <karlramberg at gmail.com> wrote:

>
>
> On Fri, Dec 14, 2012 at 6:14 AM, Steve Thomas <sthomas1 at gosargon.com>wrote:
>
>> Karl,
>>
>> Thanks, so just to ensure my understanding, this is basically allows me
>> to drop a "tile representing an object" into a textual script and the
>> referencenName (as opposed to the externalName, which is what the user sees
>> when you get the halo) is inserted for use in the textual script.  This is
>> needed because the externalName is not necessarily unique and can't be
>> referenced directly by just using that name in a script.
>>
>> So this is good and useful.
>>
>
>  Textual scripts are way more useful by this addition :-)
>
> You can drop any morph or "tile representing an object" and it should
> insert it's unique reference name.
>
> You can also drop any PhraseTile and it should expand to it's code string.
>
Just tried it, way cool.


> (I does not handle correct identification of phrases from other players
> yet, so all phrases expand to 'self ...' etc. ( I'll look at this issue. It
> should not be hard to implent)
>
That would be nice too.  Thanks.
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