[etoys-dev] Etoys: Etoys-Richo.103.mcz

Steve Thomas sthomas1 at gosargon.com
Thu Feb 9 12:10:17 EST 2012


Nice,  May want to add arrows to Type (similar to the way make sound
scripting tile works) to invite kids to click on it).

Ed Team should think about Quick Guides on Variables, and perhaps balloon
help when you mouse over the variable types.

Stephen

On Thu, Feb 9, 2012 at 12:01 PM, Ricardo Moran <richi.moran at gmail.com>wrote:

> Hi,
>
> I've made the following dialog using the PropertiesMorph as suggested.
>
> [image: NewVariableDialog.png]
>
> It opens by default when clicking on the "add new variable" button. I
> think this solution is better than the two modal dialogs and it also makes
> the different slot types a little more visible.
>
> I attached a change set if you want to test it.
>
> Cheers,
> Richo
>
>
> On Wed, Feb 8, 2012 at 12:21 PM, Ricardo Moran <richi.moran at gmail.com>wrote:
>
>> This would be easy to do and it would be a great improvement, but I don't
>> think this dialog should be open by request. If I understood correctly, the
>> problem that originated this issue was that the slot types other than
>> #Number were difficult to find, so hiding this dialog won't solve it.
>>
>> Cheers,
>> Richo
>>
>>
>> On Tue, Feb 7, 2012 at 3:07 PM, karl ramberg <karlramberg at gmail.com>wrote:
>>
>>>
>>>
>>> On Tue, Feb 7, 2012 at 5:31 PM, Steve Thomas <sthomas1 at gosargon.com>wrote:
>>>
>>>> On Mon, Feb 6, 2012 at 7:49 PM, Scott Wallace <
>>>> scott.wallace at squeakland.org> wrote:
>>>>
>>>>> Better, arguably, is to give a newly-launched variable a default name
>>>>> and a default value-type, and then also make it more straightforward and
>>>>> inviting to change the name and change the value-type, without needing to
>>>>> fish in menus.
>>>>>
>>>> Agreed. Something like:
>>>> [image: AddVariable I.png]
>>>>
>>>> or
>>>>
>>>> [image: AddVariable II.png]
>>>>
>>>
>>>
>>> Nice.
>>>
>>> Maybe we should use the PropertiesMorphs for this ?
>>>
>>> Also some of the variable types have additional spec
>>> Number and Point have 'decimal places...'
>>> Player have 'tiles to get...' ( I'm not really familiar with this)
>>>
>>> After reading Scotts mail I think this dialog should be presented by
>>> request, not by default.
>>> And that we bypass the 'FillInTheBlank' naming of variable in the first
>>> place ?
>>>
>>> Karl
>>>
>>>
>>>
>>>>> We did that a while ago in an internal vpri fork: add-variable gives
>>>>> you a variable with a default name and a value-type already provided; when
>>>>> and if desired, click on the variable name and text-edit to rename the
>>>>> variable; click on a little "value-type" icon to the right of the name to
>>>>> get a list of value-type choices.  No modal roadblocks to getting started,
>>>>> no fishing in menus to make changes.
>>>>>
>>>>> This improves the work-flow of add-a-variable quite a bit, and might
>>>>> be a good thing for squeakland as well.  However, it's probably too late in
>>>>> the development cycle of the imminent release to make such a change…
>>>>
>>>> Ideally we would have a group of kids we who could help test these
>>>> ideas.
>>>>
>>>> I don't see a problem with waiting at this point.
>>>>
>>>> Stephen
>>>>
>>>> _______________________________________________
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>>>> etoys-dev at squeakland.org
>>>> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>>>>
>>>>
>>>
>>> _______________________________________________
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>>>
>>>
>>
>
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