[etoys-dev] Etoys: Etoys-Richo.103.mcz

Ricardo Moran richi.moran at gmail.com
Thu Feb 9 13:53:14 EST 2012


On Thu, Feb 9, 2012 at 2:10 PM, Steve Thomas <sthomas1 at gosargon.com> wrote:

> Nice,  May want to add arrows to Type (similar to the way make sound
> scripting tile works) to invite kids to click on it).


Great idea, how about now?

[image: NewVariableDialog.png]

Cheers,
Richo


> Ed Team should think about Quick Guides on Variables, and perhaps balloon
> help when you mouse over the variable types.
>
> Stephen
>
>
> On Thu, Feb 9, 2012 at 12:01 PM, Ricardo Moran <richi.moran at gmail.com>wrote:
>
>> Hi,
>>
>> I've made the following dialog using the PropertiesMorph as suggested.
>>
>> [image: NewVariableDialog.png]
>>
>> It opens by default when clicking on the "add new variable" button. I
>> think this solution is better than the two modal dialogs and it also makes
>> the different slot types a little more visible.
>>
>> I attached a change set if you want to test it.
>>
>> Cheers,
>> Richo
>>
>>
>> On Wed, Feb 8, 2012 at 12:21 PM, Ricardo Moran <richi.moran at gmail.com>wrote:
>>
>>> This would be easy to do and it would be a great improvement, but I
>>> don't think this dialog should be open by request. If I understood
>>> correctly, the problem that originated this issue was that the slot types
>>> other than #Number were difficult to find, so hiding this dialog won't
>>> solve it.
>>>
>>> Cheers,
>>> Richo
>>>
>>>
>>> On Tue, Feb 7, 2012 at 3:07 PM, karl ramberg <karlramberg at gmail.com>wrote:
>>>
>>>>
>>>>
>>>> On Tue, Feb 7, 2012 at 5:31 PM, Steve Thomas <sthomas1 at gosargon.com>wrote:
>>>>
>>>>> On Mon, Feb 6, 2012 at 7:49 PM, Scott Wallace <
>>>>> scott.wallace at squeakland.org> wrote:
>>>>>
>>>>>> Better, arguably, is to give a newly-launched variable a default name
>>>>>> and a default value-type, and then also make it more straightforward and
>>>>>> inviting to change the name and change the value-type, without needing to
>>>>>> fish in menus.
>>>>>>
>>>>> Agreed. Something like:
>>>>> [image: AddVariable I.png]
>>>>>
>>>>> or
>>>>>
>>>>> [image: AddVariable II.png]
>>>>>
>>>>
>>>>
>>>> Nice.
>>>>
>>>> Maybe we should use the PropertiesMorphs for this ?
>>>>
>>>> Also some of the variable types have additional spec
>>>> Number and Point have 'decimal places...'
>>>> Player have 'tiles to get...' ( I'm not really familiar with this)
>>>>
>>>> After reading Scotts mail I think this dialog should be presented by
>>>> request, not by default.
>>>> And that we bypass the 'FillInTheBlank' naming of variable in the first
>>>> place ?
>>>>
>>>> Karl
>>>>
>>>>
>>>>
>>>>>> We did that a while ago in an internal vpri fork: add-variable gives
>>>>>> you a variable with a default name and a value-type already provided; when
>>>>>> and if desired, click on the variable name and text-edit to rename the
>>>>>> variable; click on a little "value-type" icon to the right of the name to
>>>>>> get a list of value-type choices.  No modal roadblocks to getting started,
>>>>>> no fishing in menus to make changes.
>>>>>>
>>>>>> This improves the work-flow of add-a-variable quite a bit, and might
>>>>>> be a good thing for squeakland as well.  However, it's probably too late in
>>>>>> the development cycle of the imminent release to make such a change…
>>>>>
>>>>> Ideally we would have a group of kids we who could help test these
>>>>> ideas.
>>>>>
>>>>> I don't see a problem with waiting at this point.
>>>>>
>>>>> Stephen
>>>>>
>>>>> _______________________________________________
>>>>> etoys-dev mailing list
>>>>> etoys-dev at squeakland.org
>>>>> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> etoys-dev mailing list
>>>> etoys-dev at squeakland.org
>>>> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>>>>
>>>>
>>>
>>
>
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