[etoys-dev] [squeakland] Learnable Programming

Bert Freudenberg bert at freudenbergs.de
Mon Nov 12 09:42:05 EST 2012


On 09.11.2012, at 21:42, mokurai at earthtreasury.org wrote:

> On Thu, November 8, 2012 9:32 am, Bert Freudenberg wrote:
>> On 2012-11-08, at 00:11, mokurai at earthtreasury.org wrote:
>> 
>>> A complete refactoring of Squeak would be a huge undertaking, but I have
>>> in mind refactoring a little bit at a time, as recommended in Extreme
>>> Programming. At some point, I intend to produce a list of issues that I
>>> would like to see fixed. Some of them are quite simple, such as objects
>>> not in categories in the Object Catalog, and useful objects not in the
>>> Object Catalog at all. (Tetris is not in the Games category.) Producing
>>> meaningful comments for most Classes is more complex. There are other
>>> coding issues, including bugs. Then there are architectural issues,
>>> where
>>> we have to ask what purposes we are trying to fulfill.
>> 
>> Since you're new here I should mention that our medium-term goal is to
>> merge the Etoys fork of Squeak back into the main squeak.org version,
>> which has a larger and more active developer community. The Etoys image
>> than would become just a pre-configured variant of Squeak.
>> 
>> That means that if you think about adding better comments for Etoys
>> objects, this would best be done in the Etoys image. Comments for other
>> Squeak classes would better be contributed directly to Squeak at
>> squeak.org.
> 
> Noted. I assume that you mean balloon help in Etoys, and Class comments in
> Squeak.


No, I meant what I wrote. Contribute changes to non-Etoys classes at squeak.org.

- Bert -




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