[etoys-dev] Fwd: More Objects in Reference Manual

Rita Freudenberg rita at isg.cs.uni-magdeburg.de
Wed Oct 10 07:19:28 EDT 2012


Forgot to click reply all ...

Begin forwarded message:

> From: Rita Freudenberg <rita at isg.cs.uni-magdeburg.de>
> Date: October 10, 2012 1:18:53 PM GMT+02:00
> To: Edward Mokurai Cherlin <mokurai at sugarlabs.org>
> Subject: Re: [etoys-dev] More Objects in Reference Manual
> 
> Please do not add or remove objects from the objects chapter. In this chapter, we will ONLY have objects you can find in the objects catalogue. It does not matter in the object chapter in which subclasses these objects are implemented. The scope of information in the object chapter is Etoys, not Squeak (i.e. the underlying programming language, you can only reach easily when you turn Etoy friendly off).
> I'm happy to have an appendix with all the other objects and I'll move your descriptions to that chapter. It is very important information! But not for the average Etoys user, not for the teacher who just start using Etoys and you can use Etoys happily for many challenges with your students without ever looking at the underlying Squeak source code.
> For computer science teachers, on the other hand, what you wrote down is very useful. 
> 
> In the appendix, I added the chapter "More etoys objects" and I started to copy all objects, which are not in the object catalog, to that chapter. We can discuss to move the chapter out of the appendices, but, as Karl also said, there should be a second chapter. 
> 
> Greetings,
> Rita
> 
> P.S. Thanks for the explanation about the logout problem, now it is solved!
> 
> On Oct 7, 2012, at 5:19 PM, Edward Mokurai Cherlin wrote:
> 
>> I have completed another pass over the Objects chapter in the Etoys
>> Reference Manual,
>> 
>> http://booki.flossmanuals.net/etoys-reference-manual/_edit/
>> 
>> dissecting objects into components, documenting the components,
>> identifying the Squeak sources for Etoys objects, adding v5 objects,
>> explaining bugs and design deficiencies, noting further information
>> needed, and finding more topics to explain elsewhere. Review and
>> comments welcome. I expect to make another pass again after I work on
>> other aspects of Etoys and Squeak for a while.
>> 
>> There was some confusion about my intention in creating a new chapter
>> for the book on Etoys Programming. I hope that my renaming the chapter
>> to Etoys Programming Tools will clarify that issue. As I said before,
>> and in the little bit I have written in the chapter, it is in no way
>> meant to teach how to program in Etoys, only to document how Etoys
>> supports software development. Other chapters describe elements of
>> this system (UI, scripting tiles, objects) piecemeal. This chapter
>> will give an integrated view of the Etoys IDE, including how it gives
>> access to Squeak, but will not attempt to explain Squeak programming.
>> 
>> -- 
>> Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin
>> Silent Thunder is my name, and Children are my nation.
>> The Cosmos is my dwelling place, the Truth my destination.
>> http://wiki.sugarlabs.org/go/Replacing_Textbooks
>> _______________________________________________
>> etoys-dev mailing list
>> etoys-dev at squeakland.org
>> http://lists.squeakland.org/mailman/listinfo/etoys-dev
> 
> Rita Freudenberg
> rita.freudenberg at ovgu.de
> 
> 
> 

Rita Freudenberg
rita.freudenberg at ovgu.de



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