[Morphic] Re: chanllenges. Juan's new morphic

Juan Vuletich jmvuletich at sinectis.com.ar
Fri Jun 2 11:56:25 UTC 2006


Hi Jerome,

----- Original Message ----- 
From: "Peace Jerome" <peace_the_dreamer at yahoo.com>
To: "Juan Vuletich" <jmvsqueak at uolsinectis.com.ar>
Cc: <morphic at lists.squeakfoundation.org>
Sent: Thursday, June 01, 2006 7:17 PM
Subject: [Morphic] Re: chanllenges. Juan's new morphic


>> I'm sorry, I don't understand. What do you mean by
>> "runs out of running
>> room"?
>>
> I meant I could not find cool ways to play with it
> that didn't run into bugs or unimplemented features.

ok. It will get better with some time...

> It really help to have the implementation in front of
> me. I could answer several questions about locations
> by just looking at the code. And I was amazed that the
> coordinate system stuff was all handled by #drawon:.

Yes, but remember that the implementation is very incomplete and has some 
hacks. It doesn't clearly reflects what I want to do. Just don't trust it 
too much.

> I like the concepts of the design. And could end the
> problems with the transformation morph redering. It is
> a good experiment.

:)

> I need to think deeper about some design issues before
> I comment on them.

cool.

> My curiosity will provide an enthusiastic audience.

Thanks! This is great.

> Let me encourage you to do this. My experience has
> been that a short clear consice statement (or story)
> of goals clarifys thinking and speeds and inspires
> implementation. (When I hit a snag in implementation I
> go back to the story and the decisions seem to all
> flow from that.)
>
>>From the story the implementation seems to write
> itself.

I fully agree. The only problem is that for sketching ideas I like paper!
I have a lot of pages of ideas and examples. I should write something in 
electronic format to help the discussion.

Cheers,
Juan




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