[Seaside] Squeak interpreter written in Javascript or Actionscript
Derek Brans
seaside@lists.squeakfoundation.org
Mon, 01 Jul 2002 00:30:59 -0700
Okay, what about this idea:
You write a lightweight Squeak interpreter in Javascript that let's you
pass messages to and from objects on the client. These objects would
typically understand a "display-oriented" squeak protocol (messages
like: create a component, resize a component, set a component's model to
this serialized object).
Then you couple that with...
http://www.cross-browser.com/ a cross-browser implementation of DHTML:
allows you to resize components, create components on the fly. Includes
fabulous event handling. Check out the examples - they work on almost
all browsers.
Here's how it could work: the squeak interpreter on the client sends
messages to the server based on user input. The server responds with a
bunch of messages addressed to different objects living on the client.
Without loading a new page, the components could change and even
disappear completely, while new ones appear.
Then there's the idea of writing a Squeak interpreter in Flash
actionscript... that would solve our textarea problem, as well as give
us autocomplete and doit. Hell, you could probably reimplement morphic
in actionscript. Since Squeak contains a swf engine, you could do all
your development in a "Flash-Seaside" world and it would look the same
on a browser in Fiji.
What do you guys think?
Derek
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