[Seaside] A new critical blog discussing Seaside
Randal L. Schwartz
merlyn at stonehenge.com
Fri Apr 17 19:57:43 UTC 2009
It's useful to be critical.
But I think many of your things are blown out of proportion.
You also seem to be unware of important facts:
(a) Lukas is *not* the lead Seaside dev -- just an advocate, like I am
(b) everything you've found wrong is either already in the Seaside bug
tracker, or you can easily put it there, where someone will fix it
(c) the 2.9 release has gone a long ways towards documenting all the classes
but most importantly:
(d) telling volunteers that they aren't doing their job in a way that *you*
find acceptable is about the least effective way to change behavior.
And in the long run, this will harm the Seaside community more
than help it, because people googling for Seaside will see your
What did we do, as a community, to deserve your wrath?
Here's how you can help:
(1) report specific things you find to the tracker
(2) get involved *solving* those bugs by joining the dev team instead
of yelling at them (or in their general direction)
(3) stop with the hysterics in your blog - getting third parties agitated
is harmful, not helpful.
The real question is that you must ask yourself:
- Do you want Seaside to succeed?
- Or do you just want to point out that Seaside has failed you, without
actually having tried to help Seaside?
Choose one. You can't choose both.
Also, with your blog controls being in German, I can't post there, other
than tapping at random buttons and hoping they work.
Randal L. Schwartz - Stonehenge Consulting Services, Inc. - +1 503 777 0095
<merlyn at stonehenge.com> <URL:http://www.stonehenge.com/merlyn/>
Smalltalk/Perl/Unix consulting, Technical writing, Comedy, etc. etc.
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