Balloon 3D framework (was: 17 new updates)

Bert Freudenberg bert at isgnw.CS.Uni-Magdeburg.De
Fri Feb 12 09:14:01 UTC 1999


On Thu, 11 Feb 1999, Dan Ingalls wrote:

> >>> In a morphic screen menu, choose 'new 
> >morph...'/'Balloon-Demos'/'B3DMorph'.
> >>
> >>It's wonderful!!!! Thanks, Andreas!!!!
> >
> >It is really cool!!  :-)
> >
> >One question though.  It gets pixelated if I enlarge it.  I take it the 
> >rendering is done before the scaling?
> 
> This sould not happen.  Is it possible that you rotated it first,
> introducing an old-style warp?  Then if you scaled it the scaling
> would be done by warpBlt and intorduce pixelation.  If you just place
> the morph, cmd-click to get a yellow handle, and draw out the handle,
> you should get scaling without pixelation.

I consider this to be a buglet ;-) Just add this to B3DMorph (category
flexing) and you can scale and rotate your box as you wish.

newTransformationMorph
	^MatrixTransformMorph new

Once you did this remember to always select the halo of the
MatrixTransform or you'll end up with lots of nested MatrixTransforms.

Bert

-- 
 Bert Freudenberg                                            Department of
                                                            Simulation and
 mailto:bert at isg.cs.uni-magdeburg.de                     Computer Graphics
 http://isgwww.cs.uni-magdeburg.de/isg/bert.html        Univ. of Magdeburg





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