Professional 3D library rambling (Was Re: Quesa ideas

Shane Hayes sphayes at ibm.net
Sun Jul 18 16:00:54 UTC 1999


You might want to look at the following link - some fellows created a
Smalltalk framework for OpenGl under the VW NC version:

http://www.sra.co.jp/people/aoki/Jun/GSletterJunPublic/index_e.html

Regards,
Shane Hayes

> -----Original Message-----
> From: Lawson English [mailto:english at primenet.com]
> Sent: Saturday, July 17, 1999 3:18 PM
> To: quesa_list at designcommunity.com; quickdraw-3d at seo.apple.com;
> squeak at cs.uiuc.edu
> Cc: Dair Grant; Kevin Matthews
> Subject: Professional 3D library rambling (Was Re: Quesa ideas
>
>
> ]This is in response to the creation of a mailing list to discuss an
> open-source, professional-level 3D library to replace Apple's own
> QuickDraw 3D library -see subscription-info below]
>
>
> One thing that I think you Quesa 3D  guys should do is consider
> combining forces with the Squeak community. Squeak
> <http://www.squeak.org> is a Smalltalk implementation out of Disney
> based on Apple's old Smalltalk-80 implementation. It already has a
> preliminary 3D library included with it that is completely
> cross-platform. If the Quesa 3D community and Squeak community could
> collaborate on the creation of a cross-platform 3D library that could
> be used by both Squeak AND professional applications developers, this
> would be the best of both worlds. Squeak is available on many
> platforms and the utility of having a Smalltalk front-end to a
> professional-level 3D API for prototyping purposes should be obvious.
>
> There already exists a not-yet-ready-for primetime C-source backend to
> the Squeak environment, and hopefully (eventually) an Objective-C
> backend, so it would be conceivable eventually to create
> professional-level, standalone 3D apps using Squeak without the
> overhead of the Smalltalk  virtual machine.
>
> I think that professional developers who are not Smalltalk enthusiasts
> should examine the potential for the synergy that Squeak +
> professional-level graphics libraries would provide for
> prototyping/developing professional-level  graphics [or other]
> applications. Create a 3D library that can be used by BOTH camps, and
> you've got a VERY powerful tool indeed.
>
> IMNSHO, of course.
>
>
> Kevin Matthews said:
>
> >Dear 3D Developers,
> >
> >A public email list is now available for developers interested in the
> Quesa
> >3D open source high-level cross-platform 3D API.
> >
> >To join the Quesa 3D public email list, just send email to
> >"majordomo at designcommunity.com", and in the body of the message say
> >exactly:
> >
> >subscribe quesa_list
> >
> >To send appropriate messages to the public list, address them to
> >"quesa_list at designcommunity.com".
> >
> >To unsubscribe from the Quesa 3D public mailing list, send email to
> >"majordomo at designcommunity.com", and in the body of the message say
> >exactly:
> >
> >unsubscribe quesa_list
> >
> >We're looking forward to a great community.
> >
> >Best wishes,
> >
> >Kevin Matthews
> >
> >+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
> >   Artifice, Inc.                         ...the way of architecture
> >   http://www.artifice.com
> >   http://www.cadoutpost.com
> >   http://www.greatbuildings.com
> >   http://www.designcommunity.com
> >   800.203.8324 toll free . 541.345.7421 voice . 541.345.7438 fax
> >   creative tools and media for spatial design . Eugene, Oregon, USA
> >+ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
>
>
>
>
>
>
> -------------------------------------------------------------------------
> Lawson English. Squeak, snore, etc.
> Check out <http://www.squeak.org>
> -------------------------------------------------------------------------
>
>
>
>
>
>





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