Another object view - (was RE: copy yourself ?)
Supa
netfusion at ntlworld.com
Wed May 28 15:53:08 UTC 2003
On Monday, May 26, 2003, at 12:40 AM, Richard A. O'Keefe wrote:
> And I honestly cannot see ANY useful resemblance between
> computational objects and real physical objects.
>
> Computational objects do not have mass; do not occupy space; do not
> emit or absorb photons (so don't have colour); it makes no sense to
> ask about the velocity of sound through a Workspace or the tension
> in a String.
On Wednesday, May 28, 2003, at 05:05 AM, Adrian Sampaleanu wrote:
> The universe could be looked at as providing the environment of
> interaction and determines how the properties of one "object" can
> affect
> other objects' properties and defines the reference system in both
> space
> and time. Pretty simplistic, I know, but it might be good enough to
> look
> at it this way...
Quick and dirty reverse engineering of the universe with OOP.
Metrics
Matter = state
Energy = message
Gravity = group
Space Time = reference
Anatomy
Proton = method
Neutron = data
Electron = thread
Atom = instance
Atomic Weight = class
Molecule = application
Life = workspace
Planet = image
Sun = virtual machine
Galaxy = local area network
Universe = wide area network
Supa
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