Morphic 3.0: The future of the Gui
Bert Freudenberg
bert at freudenbergs.de
Thu Aug 30 20:59:14 UTC 2007
On Aug 30, 2007, at 0:20 , Matthew Fulmer wrote:
> On Thu, Aug 30, 2007 at 12:14:03AM -0300, Juan Vuletich wrote:
>> Hi Folks,
>>
>> I started to write a "paper to be" about my Morphic 3.0 project. The
>> objective is to convince you that Morphic 3.0 is the coolest thing
>> around :). The first draft is available at www.jvuletich.org. I
>> hope you
>> enjoy it. Any comment is welcome.
>
> Nice. I just had one question: would gamma correction be taken
> into account at all?
>
> Especially when rendering text, light-on-dark always looks
> bigger than dark-on-light for exactly the same shape. Is it
> possible to (in general) render a shape with constant "mass" in
> the face of gamma inconsistencies? For text, this would involve
> procedural bolding/thinning.
Well, the Right Thing To Do might be rendering and compositing in
linear color space and only applying gamma when pushing to the
screen ... that means you have to have color components of higher
resolution (16 bit fixed-point? 32 bit floats?) and/or do real super-
sampling ... all of which is expensive. But would be cool to have
(though most people wouldn't care and rather take performance over
being "correct").
- Bert -
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