[squeak-dev] To a terabyte and... beyond

Bert Freudenberg bert at freudenbergs.de
Fri Oct 29 07:48:11 UTC 2010


On 29.10.2010, at 06:25, Dan Ingalls wrote:

> Hi Guys ;-)
> 
> Anyone have experience with running super huge Squeaks?  I have the chance to use an absurdly big machine.  I'd appreciate advice (offline unless you think it would be generally useful) regarding the relative stability of, say, linux and windoze builds of 64-bit Squeaks known (or thought) to run with over a terabyte of objects, and also where there may be some pre-built 64-bit images (sorry if this is in an obvious place).  Finally (since I've mainly used a Mac for Squeak) I guess I'll have to know how to tell it how big to be, or would it grow gracefully if I just said "(String new: 1000000000000) size" in a normal image?
> 
> Thanks
> 
> 	- Dan

Dave Lewis has been working on 64 bit stuff, he surely will respond (and please keep responses on list, this is rather interesting). A recent image is here:

	http://squeakvm.org/squeak64/sq64-dtl.zip

I think there isn't even much experience with a Gigabyte-sized image ...

- Bert -




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