[squeak-dev] Re: Mac App Store opens January 6

Lawson English lenglish5 at cox.net
Fri Jan 7 13:24:38 UTC 2011


Once again, it seems like the Squeak community will need to approach 
Steve Jobs concerning these issues, using as many avenues as possible 
(e.g. Alan Kay letter, etc). The strategy used for the iPhone may or may 
not work, but it seems the only course of action.

Lawson

On 12/16/10 3:00 PM, Jecel Assumpcao Jr. wrote:
> Eliot Miranda wrote:
>> So we should be ready to provide Squeak, Pharo, Etoys et al on the
>> Mac App Store on 6/1/2011.  John, any advice or should I just go ahead
>> and submit Cog and Squeak 4.1 trunk and see what happens?  Other
>> cautions suggestions anybody?
> I hope it works out! Since I am not a developer, I don't know if this
> leaked version of the "terms of use" is true and current:
>
> http://www.cultofmac.com/apples-mac-app-store-approval-guidelines/65022
>
> These parts might be a problem:
>
> # 2.16
> #
> # Apps that download or install additional code or resources to add
> # functionality or change their primary purpose will be rejected
>
> # 2.21
> #
> # Apps may not use update mechanisms outside of the App Store
>
> And these might or might not be a problem (since the GUI inside the
> window is different, but the menus and the window stuff is Mac
> compatible):
>
> # 6.3
> #
> # Apps that do not use system provided items, such as buttons and
> # icons, correctly and as described in the Apple Macintosh Human
> # Interface Guidelines will be rejected
>
> # 6.4
> #
> # Apple and our customers place a high value on simple, refined,
> # creative, well thought through interfaces. They take more work but
> # are worth it. Apple sets a high bar. If your user interface is complex
> # or less than very good it may be rejected
>
> At least there isn't the code generation limitations of the iOS App
> Store.
>
> -- Jecel
>
>
>




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