[squeak-dev] Q: where i can find a Styled Text Editor?
siguctua at gmail.com
Mon Oct 10 20:55:12 UTC 2011
On 10 October 2011 21:52, Nicolas Cellier
<nicolas.cellier.aka.nice at gmail.com> wrote:
> 2011/10/10 Igor Stasenko <siguctua at gmail.com>:
>> On 8 October 2011 20:01, Bernhard Pieber <bernhard at pieber.com> wrote:
>>> Hi Igor,
>>> Thank you for your interest. I am afraid I did not have time to release the code yet. Sorry about that. :-(
>>> I will try my best to increase the priority for that.
>> Well, currently i am trying to approach text rendering from fresh
>> perspective, and it would be nice to look how you did it.
>> In Cuis, i see a lot of clean up, but it is still more or less same,
>> years old model.
>> My main interest is text layout , not rendering, since rendering will
>> be done differently.
> You mean composition, like in CompositionScanner ?
> Do you wish to handle font selection, line splitting, graphics
> embedding, alignment, margins, indentations, tab stops, inter line
> spacing etc... in Smalltalk?
Yikes.. :) yes this is what i looking for.
> If you use external rendering, you'll have to use external layout
> measurement, no?
> Then basic rendering API might have to cope with inter letter spacing
> adjustment (with kerning) and inter word spacing adjustment...
> Is that what you're looking for, splitting responsibilities in current
Yes. I just want to make it work similar to current implementation.
The rendering engine should care only about blitting/displaying glyphs,
and the rest are separate, computed by language.
This is basicly what current implementation does, minus i'm not happy
how it does :)
>> The problem with current text rendering, that it tries to optimize
>> very hard towards using primitive(s) which can blit
>> raster font glyphs in a loop.
>> But once you start using freetype, all those optimization are useless
>> and serve only for increase in complexity.
>>> Am 05.10.2011 um 18:11 schrieb Igor Stasenko:
>>>> at ESUG there was a presentation of new text editor made for Cuis, and
>>>> unfortunately i missed that presentation
>>>> so, i found it only now.
>>>> The state of text rendering/editing in squeak/pharo is very bad, and
>>>> it is good that you took an effort to improve it.
>>>> So, my question, is there a downloadable stuff somewhere i can look
>>>> at, play with it?
>>>> I heard it is planned to be ported to Pharo, i would like to help with it.
>>>> Best regards,
>>>> Igor Stasenko.
>> Best regards,
>> Igor Stasenko.
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