[squeak-dev] Text editor menu simplified

Stephen Travis Pope stephen at heaveneverywhere.com
Wed Jan 25 23:06:11 UTC 2023


I invite others to send out screen shots and code for other options for the text/code editor menus.

stp

--------

Stephen Travis Pope    Ojai, California, USA
    
     http://HeavenEverywhere.com
     http://FASTLabInc.com
     https://vimeo.com/user19434036/videos
     http://heaveneverywhere.com/Reflections



> On Jan 25, 2023, at 12:31 PM, Jakob Reschke <jakres+squeak at gmail.com> wrote:
> 
> Am Mi., 25. Jan. 2023 um 16:07 Uhr schrieb Tobias Pape <Das.Linux at gmx.de <mailto:Das.Linux at gmx.de>>:
>> Hi
>> 
>> 
>> > On 25. Jan 2023, at 15:58, Stephen Travis Pope <stephen at heaveneverywhere.com <mailto:stephen at heaveneverywhere.com>> wrote:
>> > 
>> > 
>> > Obviously, my text editor menu proposal is the extreme case, and we are free to adopt a compromise, such as putting cut/copy/paste and doIt/printIt/inspectIt in the top-level menu.
>> > 
>> > My reasoning was that a menu with 27 items at the top level (starting with fonts and projects) needed to rearranged.
>> 
>> No objection to this goal :D
>> 
> 
> +1, especially with regards to the "fonts and projects" remark. ;-)
> 
> I too would like the cut/copy/paste/do/debug/inspect/explore to remain at the top level, possibly also find/replace/undo/redo. Actually I would also prefer senders/implementors/references at the top level, at least in CodeHolders and related models.
> 
> But style, project links, copy as html, show bytecodes... not so much. Button for it, tally and spy could also be stashed in a submenu in my opinion.
> 
> 

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