[Squeakland] pen trails
Marcus Denker
marcus at ira.uka.de
Fri May 9 10:51:04 PDT 2003
On Thu, May 08, 2003 at 02:07:41PM -0800, Alan Kay wrote:
> However, it's also pretty clear that a more appropriate
> implementation would be to have them actually make an object of some
> kind (a SketchMorph or a PolygonMorph) that works like any other
> object. We will probably do something like this in a future version
> of etoys.
>
Hi,
Markus Gaelli posted something like that to the squeak-dev list
some days ago:
http://swiki.gsug.org:8080/sqfixes/3240.html
from preamble:
"Change Set: PolygonFactory
Date: 20 April 2003
Author: Markus Gaelli
Did you ever want to paint polygons out of the traces of your EToy-cars?
Now it's possible.
Just drop a polygon in the world, open a viewer on it, select the
category 'Miscellaneous'.
Here you can select between two new options: - setVertexFromPositionOf:
dot
With this one you can initialize your polygon to have only one point,
that is the current position of the player (replace 'dot' with the tile
of your player / car)
- addVertexFromPositionOf: dot
Use this one if you want to add a new point to your polygon, which is
the current position of the player (again replace 'dot' with the tile of
your player, probably somewhere after you just moved it a bit...)
--
Marcus Denker marcus at ira.uka.de -- Squeak! http://squeak.de
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