[Squeakland] [FUN]Maze constructor

Karl Ramberg karl.ramberg at chello.se
Thu Sep 4 14:21:58 PDT 2003


Good idea. I'm adding and deleting from the top of the holder
so the last player could be dot for example and when that is the 
first player in the holder it's empty.

Karl

Alan Kay wrote:
> 
> It might be a little more intuitive if you put in a special player
> that signifies "empty" -- this was often used in the sixties for
> stacks, especially in mathematical explanations of stacks, etc.
> 
> Cheers,
> 
> Alan
> 
> -------
> 
> At 8:45 PM +0200 9/3/03, Karl Ramberg wrote:
> >Bert Freudenberg wrote:
> >>
> >>  Ned Konz wrote:
> >>
> >>  > On Wednesday 03 September 2003 01:07 am, Karl Ramberg wrote:
> >>  >
> >>  >>Oh, a quick update:
> >>  >>Here is the project with a little documentation.
> >>  >>http://www.squeakland.org/project.jsp?http://squeakland.org:8080/su
> >>  >>per/uploads/maze%20constructor.007.pr
> >>  >>
> >>  >>This is the version you want to use. Look at the cool garbage
> >>  >>collecting :-)
> >>  >
> >>  >
> >>  > Fun!
> >>  >
> >>  > However, it only backtracks by one square, so it gets stuck easily. In
> >>  > script3 you set the cursor to 1 and then increase it; what you
> >>  > probably want to do is move the resetting to 1 somewhere else, or
> >>  > just throw away the history after backtracking.
> >>
> >>  No, what is missing is to move the first stack item to the trash holder.
> >Right
> >Most stuff should be fixed in this version:
> >http://www.squeakland.org/project.jsp?http://squeakland.org:8080/super/uploads/maze%20constructor.011.pr
> >
> >>  The cursor increase is just to test if the stack is empty - there seems
> >>  to be no other way to test the size of a holder.
> >
> >Right again.
> >
> >Karl
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> 
> --


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