[Squeakland] Undefined Object : #world when saving morphs
Herb Schilling
hschilling at nasa.gov
Fri Oct 29 15:51:09 PDT 2004
>On Wednesday 27 October 2004 7:01 am, Herb Schilling wrote:
>> Hi,
>>
>> I am running Squeak 3.6.2 on XP. ( Actually, this also happens on a Mac.
>> )
>>
>> I can do a "save morph to file" just fine when the morph doesn't
>> have a script in it but when I do have a script in it, I get an error
>> about #world being an undefined object. I get the same kind of thing
>> when trying to share objects using Squeak's collaboration tools (
>> Badge and Listener ).
>>
>> I really need to share some objects that I create on one machine
>> with someone on another machine! How can I do this? Thanks.
>
>The easiest way is probably to save the project to your local disk (it will
>have a .pr extension) and then send the .pr file to them.
>
>They can then load that.
Hi Ned,
Thanks for taking the time to reply!
But how do they transfer a morph from one project to another? They
can send me their project containing the morph that I want but how do
I get that morph into my project?
--
Herb Schilling
NASA Glenn Research Center
Brook Park, OH 44135
hschilling at nasa.gov
Simplex sigillum veri ( simplicity is the seal of truth ) - Latin saying
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