[Squeakland] resizing doesn't stick in holder animation

Arvind Grover AGrover at HewittSchool.org
Fri Dec 9 05:23:56 PST 2005


I have tried this: the items in the holder are larger, and the ball is
very small. I have ball look like holders player at cursor, and then
holder's cursor increase by 1.

When the animation begins, the ball grows to the larger shapes in the
holder. Even if I resize them all to a tiny size, the animation makes it
jump back to their original sizes.

Dreyfuss's suggestion of changing the scale factor (<1 to make it
smaller) on the ball object worked perfectly.

Thanks,
arvind

-----Original Message-----
From: squeakland-bounces at squeakland.org
[mailto:squeakland-bounces at squeakland.org] On Behalf Of Alan Kay
Sent: Thursday, December 08, 2005 7:23 PM
To: Arvind Grover; squeakland at squeakland.org
Subject: Re: [Squeakland] resizing doesn't stick in holder animation

Instead of resizing the drawings in the holder, try resizing the player 
that is changing its costumes. I.e. if the script looks like:

holder's cursor increase by 1
ball look like holder's player at cursor

then resize "ball". Whatever scaling ball has is applied to its
costumes.

Cheers,

Alan

At 11:19 AM 12/8/2005, Arvind Grover wrote:
>My students have created drawings, and are using them in animations.
They 
>shrink them down using the change size handle. The animation still
shows 
>up as the original size. Is there any way to store the new size 
>information so the animation remains small?
>
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>Squeakland at squeakland.org
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