[Squeakland] graduated fill
alan.kay at squeakland.org
Fri Mar 3 10:26:59 PST 2006
07:44 AM 3/3/2006, Sholom Eisenstat wrote:
>With some experimenting in class, we've determined that a morph created
>with the draw tools does not have the same set of color/border tiles that
>a morth grabbed from the supplies tab has. The latter's tiles enable the
>fill stuff whereas the former's don't.
>So, that appears to be the end of that thread though I don't understand
>why the difference is programmed in as such.
Yep, it shouldn't be. The plan for the new system is for everything 2D to
be made from polygon/curves, and that bit-map painting will essentially be
a texture. We have also been experimenting with freehand painting that
results in vector graphics objects on the fly ...
>Markus Gaelli <<mailto:gaelli at emergent.de>gaelli at emergent.de> on Friday,
>March 3, 2006 at 4:27 AM
> >On Mar 3, 2006, at 2:06 AM, Sholom Eisenstat wrote:
> >> so, more playing.....
> >> If I take a morph from the supplies tab, what I want to do can be
> >> done, but why can't I do the same thing with a morph I create with
> >> the graphic tools?
> >Hi Sholom,
> >I have experienced that many starters of EToys think of sketches as
> >rectangles. But a sketch can be any graphical object.
> >The best mileage you can get from a sketch is to make it a compact
> >one - like the classical red car. Then it is easy to think of it as
> >an object.
> >But the space to do the gradient fill in is not be well defined in a
> >sketch - shall it fill the tires or the body of the car?
> >If you need to draw an arbitrary closed surface with a gradient fill
> >try Curve or Polygon.
> >If you need a rectangular filled background with some sketch on top
> >just stick to Playfield.
> >And please:
> >Sholom: reply to all, so that others can participate in the discussion
> >Listmaster: set the default to reply to list as it is in Squeak-dev
>Squeakland mailing list
>Squeakland at squeakland.org
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