[Squeakland] Fwd: Test a random tile.

Blake blake at kingdomrpg.com
Sun Mar 5 12:57:10 PST 2006

The following was sent by Jerome Peace to me.

It works. I would've found it by experimentation but it doesn't light up  
the replacement area with green!


Hi Blake,

I don't have a squeakland account yet so I'm replying

The trick is Random tiles will replace any object

So to do a test of say random 10 < 5 .

What you do is start with your morph.

Get an empty script.

Put the test box in the script.

 From the morph get any numerical tile say "morph's x"

Put it in the test slot. It turns into morph's x < 5.

Now from the script menu get a random tile and

Drop it directly over the morph's x part of the test.
The ramdom tile will replace morph's x and you will

Random 180 < 5

Adjust the numbers to suit and I believe you have what
you want.

If this works for you please forward it to the
squeakland list.

Yours in service, -- (wiz) Jerome Peace

More information about the Squeakland mailing list