[squeakland] Re: Tick Rate not accurate

kharness at illinois.edu kharness at illinois.edu
Thu Jun 3 08:12:42 EDT 2010

Was "fires per tick" removed because of the way the OLPC works? 
BTW I wrote a new quick guide to introduce the tick rate feature.

---- Original message ----
>Date: Wed, 02 Jun 2010 22:26:22 -0700
>From: Yoshiki Ohshima <yoshiki at vpri.org>  
>Subject: Re: [squeakland] Re: Tick Rate not accurate  
>To: "squeakland at squeakland.org list" <squeakland at squeakland.org>
>At Thu, 3 Jun 2010 01:07:57 -0300,
>Ricardo Moran wrote:
>> Why is it hidden? It seems like a very nice feature to me.
>  No doubt that it is useful in some cases, but the "repeat" tile
>provides the same behavior to the "fires per tick" feature but in a
>scriptable way.
>  Also, setting the tick rate is already somewhat hidden (holding the
>button on a clock is not discoverable).  With a hidden feature there
>and a special-case menu item here and many combinations of these two
>produce pretty much the same end result.  We thought it is confusing
>enough to explain them to the end user.
>  Removing the "100" option from the tick rate menu and making a tile
>to set tick rate in the scripting category would be nice.  Trying to
>convince the edu team to reinstate the "fire per tick" feature might do
>it also^^;
>-- Yoshiki
>> On Wed, Jun 2, 2010 at 5:53 PM, Yoshiki Ohshima <yoshiki at vpri.org> wrote:
>>     At Wed, 2 Jun 2010 13:18:19 -0400,
>>     Steve Thomas wrote:
>>     >
>>     > Bert, thanks for the explanation.
>>     >
>>     > So if the default max Tick Rate is 50, should remove 100 from the list of selectable tick rates?
>>     >
>>     > "Other..." still makes sense (especially 0.1 for ticking every 10 seconds), but we should have some warning so
>>     folks
>>     > know the limitations. The warning could be when you select Other in the dialog box that pops up. ex: "Max Rate is
>>     50 per
>>     > second, can change in preferences").
>>     >
>>     > My major purpose for using Etoys is playing around ;) no specific need at this point in time. I noticed the
>>     problem when
>>     > running Randy's Dice Roll project and was simply trying to figure out how things worked.
>>      Just FYI, there is a hidden feature called "fires per tick" (only
>>     present in the scriptor menu when etoyFriendly preference is off) to
>>     specify how many times the script should be executed per tick. For
>>     example, if you set the number high in Randy's Dice Roll, the bar
>>     graph grows more rapidly.
>>     -- Yoshiki
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