[squeakland] Re: Tick Rate not accurate
kharness at illinois.edu
kharness at illinois.edu
Thu Jun 3 08:12:42 EDT 2010
Was "fires per tick" removed because of the way the OLPC works?
BTW I wrote a new quick guide to introduce the tick rate feature.
---- Original message ----
>Date: Wed, 02 Jun 2010 22:26:22 -0700
>From: Yoshiki Ohshima <yoshiki at vpri.org>
>Subject: Re: [squeakland] Re: Tick Rate not accurate
>To: "squeakland at squeakland.org list" <squeakland at squeakland.org>
>At Thu, 3 Jun 2010 01:07:57 -0300,
>Ricardo Moran wrote:
>> Why is it hidden? It seems like a very nice feature to me.
> No doubt that it is useful in some cases, but the "repeat" tile
>provides the same behavior to the "fires per tick" feature but in a
> Also, setting the tick rate is already somewhat hidden (holding the
>button on a clock is not discoverable). With a hidden feature there
>and a special-case menu item here and many combinations of these two
>produce pretty much the same end result. We thought it is confusing
>enough to explain them to the end user.
> Removing the "100" option from the tick rate menu and making a tile
>to set tick rate in the scripting category would be nice. Trying to
>convince the edu team to reinstate the "fire per tick" feature might do
>> On Wed, Jun 2, 2010 at 5:53 PM, Yoshiki Ohshima <yoshiki at vpri.org> wrote:
>> At Wed, 2 Jun 2010 13:18:19 -0400,
>> Steve Thomas wrote:
>> > Bert, thanks for the explanation.
>> > So if the default max Tick Rate is 50, should remove 100 from the list of selectable tick rates?
>> > "Other..." still makes sense (especially 0.1 for ticking every 10 seconds), but we should have some warning so
>> > know the limitations. The warning could be when you select Other in the dialog box that pops up. ex: "Max Rate is
>> 50 per
>> > second, can change in preferences").
>> > My major purpose for using Etoys is playing around ;) no specific need at this point in time. I noticed the
>> problem when
>> > running Randy's Dice Roll project and was simply trying to figure out how things worked.
>> Just FYI, there is a hidden feature called "fires per tick" (only
>> present in the scriptor menu when etoyFriendly preference is off) to
>> specify how many times the script should be executed per tick. For
>> example, if you set the number high in Randy's Dice Roll, the bar
>> graph grows more rapidly.
>> -- Yoshiki
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