[squeakland] Re: Tick Rate not accurate
richi.moran at gmail.com
Thu Jun 3 11:13:36 EDT 2010
Thanks, I forgot about the "repeat" tile :)
On Thu, Jun 3, 2010 at 2:26 AM, Yoshiki Ohshima <yoshiki at vpri.org> wrote:
> At Thu, 3 Jun 2010 01:07:57 -0300,
> Ricardo Moran wrote:
> > Why is it hidden? It seems like a very nice feature to me.
> No doubt that it is useful in some cases, but the "repeat" tile
> provides the same behavior to the "fires per tick" feature but in a
> scriptable way.
> Also, setting the tick rate is already somewhat hidden (holding the
> button on a clock is not discoverable). With a hidden feature there
> and a special-case menu item here and many combinations of these two
> produce pretty much the same end result. We thought it is confusing
> enough to explain them to the end user.
> Removing the "100" option from the tick rate menu and making a tile
> to set tick rate in the scripting category would be nice. Trying to
> convince the edu team to reinstate the "fire per tick" feature might do
> it also^^;
> -- Yoshiki
> > On Wed, Jun 2, 2010 at 5:53 PM, Yoshiki Ohshima <yoshiki at vpri.org>
> > At Wed, 2 Jun 2010 13:18:19 -0400,
> > Steve Thomas wrote:
> > >
> > > Bert, thanks for the explanation.
> > >
> > > So if the default max Tick Rate is 50, should remove 100 from the
> list of selectable tick rates?
> > >
> > > "Other..." still makes sense (especially 0.1 for ticking every 10
> seconds), but we should have some warning so
> > folks
> > > know the limitations. The warning could be when you select Other in
> the dialog box that pops up. ex: "Max Rate is
> > 50 per
> > > second, can change in preferences").
> > >
> > > My major purpose for using Etoys is playing around ;) no specific
> need at this point in time. I noticed the
> > problem when
> > > running Randy's Dice Roll project and was simply trying to figure
> out how things worked.
> > Just FYI, there is a hidden feature called "fires per tick" (only
> > present in the scriptor menu when etoyFriendly preference is off) to
> > specify how many times the script should be executed per tick. For
> > example, if you set the number high in Randy's Dice Roll, the bar
> > graph grows more rapidly.
> > -- Yoshiki
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