[squeakland] Re: Tick Rate not accurate

Ricardo Moran richi.moran at gmail.com
Thu Jun 3 11:13:36 EDT 2010


Thanks, I forgot about the "repeat" tile :)

Richo

On Thu, Jun 3, 2010 at 2:26 AM, Yoshiki Ohshima <yoshiki at vpri.org> wrote:

> At Thu, 3 Jun 2010 01:07:57 -0300,
> Ricardo Moran wrote:
> >
> > Why is it hidden? It seems like a very nice feature to me.
>
>   No doubt that it is useful in some cases, but the "repeat" tile
> provides the same behavior to the "fires per tick" feature but in a
> scriptable way.
>
>  Also, setting the tick rate is already somewhat hidden (holding the
> button on a clock is not discoverable).  With a hidden feature there
> and a special-case menu item here and many combinations of these two
> produce pretty much the same end result.  We thought it is confusing
> enough to explain them to the end user.
>
>  Removing the "100" option from the tick rate menu and making a tile
> to set tick rate in the scripting category would be nice.  Trying to
> convince the edu team to reinstate the "fire per tick" feature might do
> it also^^;
>
> -- Yoshiki
>
> > On Wed, Jun 2, 2010 at 5:53 PM, Yoshiki Ohshima <yoshiki at vpri.org>
> wrote:
> >
> >     At Wed, 2 Jun 2010 13:18:19 -0400,
> >     Steve Thomas wrote:
> >     >
> >     > Bert, thanks for the explanation.
> >     >
> >     > So if the default max Tick Rate is 50, should remove 100 from the
> list of selectable tick rates?
> >     >
> >     > "Other..." still makes sense (especially 0.1 for ticking every 10
> seconds), but we should have some warning so
> >     folks
> >     > know the limitations. The warning could be when you select Other in
> the dialog box that pops up. ex: "Max Rate is
> >     50 per
> >     > second, can change in preferences").
> >     >
> >     > My major purpose for using Etoys is playing around ;) no specific
> need at this point in time. I noticed the
> >     problem when
> >     > running Randy's Dice Roll project and was simply trying to figure
> out how things worked.
> >
> >      Just FYI, there is a hidden feature called "fires per tick" (only
> >     present in the scriptor menu when etoyFriendly preference is off) to
> >     specify how many times the script should be executed per tick. For
> >     example, if you set the number high in Randy's Dice Roll, the bar
> >     graph grows more rapidly.
> >
> >     -- Yoshiki
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> >
> >
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