[squeakland] [etoys-dev] About Skeleton

karl ramberg karlramberg at gmail.com
Fri Oct 14 20:38:53 EDT 2011


On Sat, Oct 15, 2011 at 1:02 AM, Ricardo Moran <richi.moran at gmail.com> wrote:
> Hi,
> I uploaded to the inbox a version of Skeleton with a few changes of mine
> that allows you to use a spreadsheet just as you would use mine to
> import/export data and iterate over its contents.
> I also commited a version of the CSV package, which I use to do the
> importing. However, I didn't remember to look at the license of the package
> before clicking commit and now that I did, I see it doesn't specify MIT, so
> I'll ask the author about it (please forgive me and remove the commit if it
> can be a problem).
> Anyway, if you can please tell me what you think.
> Cheers,
> Richo

That is CSV Parser from SqueakSource right ?
I don't see a licence anywhere ...
Can you mail Avi Bryant and ask ?

Karl
>
> On Tue, Oct 11, 2011 at 7:28 PM, karl ramberg <karlramberg at gmail.com> wrote:
>>
>> On Tue, Oct 11, 2011 at 6:59 PM, Randy Caton <rcaton at cnu.edu> wrote:
>> > I like the spreadsheet that Ricardo created because it is simple and
>> > basic
>> > and allows I/O. It leaves more for learners to create. Couldn't the
>> > functions already in etoys be used in the cells? Does Skeleton allow
>> > plots?
>> > If so, then what about Ricardo's graphs? I'd like to see them in etoys
>> > also.
>> > Randy
>>
>> Hi
>> I think it is possible to make all these graphs out of skeleton.
>> From what I see is Skeleton a extension to the way we script and
>> visualize in Etoys,
>> It seems to have a thought out model.
>>
>>
>> Only working with it and managing the code will tell if it something
>> we find useful and worth while.
>>
>> Karl
>>
>>
>> >
>> > Randall Caton
>> > 41596 Bald Eagle Drive
>> > Bigfork, MN 56628
>> > 218-832-3490
>> > http://www.pcs.cnu.edu/~rcaton
>> > Sent from my iPhone
>> > On Oct 11, 2011, at 11:41 AM, Ricardo Moran <richi.moran at gmail.com>
>> > wrote:
>> >
>> >
>> > On Tue, Oct 11, 2011 at 11:20 AM, Bert Freudenberg
>> > <bert at freudenbergs.de>
>> > wrote:
>> >>
>> >> On 11.10.2011, at 14:34, Ricardo Moran wrote:
>> >>
>> >> > Hi,
>> >> >
>> >> > The squeak list is currently discussing about a spreadsheet morph,
>> >> > and
>> >> > that just reminded me about how cool is Skeleton actually. So I'm
>> >> > wondering
>> >> > why it is not in Etoys? I found an old discussion stating that it
>> >> > could be a
>> >> > nice extension to Etoys but the biggest issue being the slow loading
>> >> > of
>> >> > external code. I have to agree with that being a problem but I think
>> >> > we
>> >> > might reconsider just include it in the image as with Dr Geo.
>> >> >
>> >> > I know we already have a bloated image full of half finished projects
>> >> > but from what I briefly tested Skeleton seems to work out of the box.
>> >> > And it
>> >> > doesn't add a *huge* amount of new code. See this simple comparison
>> >> > with
>> >> > DrGeo:
>> >> >
>> >> > (PackageInfo named: 'Skeleton') systemCategories size. 2
>> >> > (PackageInfo named: 'Skeleton') classes size. 38
>> >> > (PackageInfo named: 'Skeleton') methods size. 654
>> >> > (PackageInfo named: 'Skeleton') linesOfCode. 4765
>> >> >
>> >> > (PackageInfo named: 'DrGeoII') systemCategories size. 10
>> >> > (PackageInfo named: 'DrGeoII') classes size. 214
>> >> > (PackageInfo named: 'DrGeoII') methods size.  1863
>> >> > (PackageInfo named: 'DrGeoII') linesOfCode.  17154
>> >> >
>> >> > Another issue, I guess, is that if Skeleton gets included someone
>> >> > will
>> >> > have to maintain it, but from what I've seen the latest version dates
>> >> > from
>> >> > 2006 and it still works today. So maybe it won't be that big of an
>> >> > issue.
>> >> >
>> >> > Anyway, if you want to test it:
>> >> > http://www.languagegame.org:8080/ggame/11.
>> >> >
>> >> > Cheers,
>> >> > Richo
>> >>
>> >> How does it compare to the data table thing you did in your GSoC
>> >> project?
>> >
>> > My data table serves the only purpose of importing/exporting CSV files,
>> > but
>> > not much else, whereas Skeleton is a proper spreadsheet, it supports
>> > functions, and is well integrated with etoys via drag and drop of tiles.
>> >
>> >>
>> >> Would be nice to have only one, not two table-like objects.
>> >
>> > I agree, but since my table is not integrated anyway, I vote for
>> > integrating
>> > Skeleton which is much better than what I did. And if we want the I/O of
>> > csv
>> > files, I could find the way of adapting Skeleton. It shouldn't be that
>> > difficult, I suppose.
>> > Cheers,
>> > Richo
>> >
>> >>
>> >> - Bert -
>> >>
>> >>
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>
>


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