[squeakland] Can a Morph / (etoys player) follow a connector path ?
kharness at illinois.edu
Fri Mar 16 17:39:46 EDT 2012
I see Steve's note and it has some very good ideas. This attachment is a flight path project I started a few months ago. Here it is, not quite finished but you can see what is going on.
From: squeakland-bounces at squeakland.org [squeakland-bounces at squeakland.org] on behalf of Mike Stramba [mikestramba at gmail.com]
Sent: Friday, March 16, 2012 3:09 PM
To: squeakland at squeakland.org
Subject: [squeakland] Can a Morph / (etoys player) follow a connector path ?
I'd like to do something similar to this game in Squeak / Etoys
I.e. using a connector, having the motion of a morph follow that
connector, as the connector is moved while the morph is moving.
I see the demos in Etoys of a "car following a road", but they seem
to be tracking a particular color, and continually turning left or
right (which is ya, basically what any path finding program is gonna
have to do internally, I guess).
Wondering if there is a "high level" / class / etoys .. method etc,
to track a connector
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