[squeakland] detect key pressed?

Mike Lee curiouslee at gmail.com
Wed Jul 10 22:46:31 EDT 2013


Nicco,

Steve kindly demonstrated the use of the Key Press Morph on a Google
Hangout. Watch the first part of this video:

http://www.youtube.com/watch?v=vaMWXhTjtVY&feature=youtu.be&t=44s


Mike


On Wed, Jul 10, 2013 at 9:53 PM, Steve Thomas <sthomas1 at gosargon.com> wrote:

> Nicco,
>
> In the "Object Catalog" under "Just for Fun" you will find a "Key Press"
> morph.  This should meet your needs.
>
> What exactly is the error you are getting when trying to run Etoys 5?  ,
> What OS are you using?
>
> Stephen
>
>
> On Wed, Jul 10, 2013 at 5:56 PM, Nicco Kunzmann <niccokunzmann at rambler.ru>wrote:
>
>> Dear All,
>>
>> when developing games with eToys it is important to know whether a key
>> is pressed or released.
>> This way multiple actions can be controlled at the same time. Something
>> like:
>>
>> if (key pressed? <up>)
>> if (key pressed? <w>)
>>
>> However I only found "last keystroke".
>>       Is there something built in?
>> or: Do I need to develop this myself?
>> or: Do sources exist that add this behaviour?
>> I found this: http://wiki.squeak.org/squeak/488 and I downloaded eToys 5
>> from the website.
>> But I can not get it to run.
>>
>> Greetings,
>> Nicco
>> _______________________________________________
>> squeakland mailing list
>> squeakland at squeakland.org
>> http://lists.squeakland.org/mailman/listinfo/squeakland
>>
>
>
>
> --
>
> To some of us, writing computer programs is a fascinating game. A program
> is a building of thought. It is costless to build, weightless, growing
> easily under our typing hands. If we get carried away, its size and
> complexity will grow out of control, confusing even the one who created it.
> This is the main problem of programming. It is why so much of today's
> software tends to crash, fail, screw up.
>
> When a program works, it is beautiful. The art of programming is the skill
> of controlling complexity. The great program is subdued, made simple in its
> complexity.
>
> - Martin Harverbeke (from Eloquent JavaScript<http://eloquentjavascript.net/index.html>
> )
>
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