[squeakland] Found Bug But Not Sure How to Proceed To Fix
Bob Arning
arning315 at comcast.net
Fri Mar 2 18:20:28 UTC 2018
I tried to recreate your example and could not. How did you create the
two morphs in your example? Are you certain the read/gray morph does not
have some transparent pixels along the top and left?
On 3/2/18 12:50 PM, Jeremy Landry wrote:
> I did a little more digging, just for the record...and it turns out
> it's scaling error. No matter what, scaling offsets morphs by 1 at -1.
> I'm still looking for where this occurs and why. So far, injecting
> intentionally bad values into bordered morph and sketch classes hasn't
> produced any change. It 'feels' like most of that code isn't even
> used, but then again, I might not have genuinely created a new object
> with that code and system might have been giving me what was already
> in system...
>
>
> On Fri, Mar 2, 2018 at 7:15 AM, Bert Freudenberg <bert at freudenbergs.de
> <mailto:bert at freudenbergs.de>> wrote:
>
> That bug tracker is pretty much dead, since all ongoing
> development moved to squeak.org <http://squeak.org>.
>
> The plan was to make a new Etoys release based on the latest
> Squeak source base, but we have not have enough developer time to
> make that actually happen.
>
> - Bert -
>
> On 1 March 2018 at 06:03, Nicco Kunzmann (rambler)
> <niccokunzmann at rambler.ru <mailto:niccokunzmann at rambler.ru>> wrote:
>
> Hi,
>
> I found a bug tracker on the squeakland site:
> http://tracker.squeakland.org/secure/Dashboard.jspa
> <http://tracker.squeakland.org/secure/Dashboard.jspa>
>
> I think, you can describe the problem there as an issue and
> hand in the fix.
> They may also know how to guide you further if the code base
> is somewhere else.
> If you have problems there (login, no response), I guess, this
> mailing list is one place to ask for help.
>
> Best,
> Nicco
>
>
> On 03/01/2018 03:34 AM, Jeremy Landry wrote:
>> Hi, while working on a project needing precise alignment of
>> sketches/bitmaps and rectangles using playfield 'use
>> gridding', it seems that there's a difference of detected
>> origin.
>>
>> Here's a screenshot with magnifier showing the discrepency.
>> https://imgur.com/a/tcaRu
>>
>> I'm quite certain this bug is the one that causes bad
>> redrawing, especially when showing a cursor move when
>> 'indicate cursor' is activated in a playfield.
>>
>> If I correct this bug inside of a project, will it load into
>> an image where it has not been fixed and be fixed?
>>
>> I haven't actually fixed the bug yet, but didn't want to
>> waste time on it if the fix will not travel with the project.
>>
>> Thanks in advance for any input.
>>
>>
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