[Vm-dev] [OpenSmalltalk/opensmalltalk-vm] Squeak3D crash on 64bits VM (#468)

Nicolas Cellier nicolas.cellier.aka.nice at gmail.com
Tue Feb 18 07:31:02 UTC 2020


Hem,
I did not fix anything, just the simulation of BSR (bit scan reverse)
because Bochs seems to initialize an ooold cpu?
Most cpu have CLZ (count leading zeros), and Spur32 still crash if
activating pimitiveHighBit (575) at image side. We must fix it, i'm pretty
sure that it used to work...

Le lun. 17 févr. 2020 à 21:58, Nicolas Cellier <
nicolas.cellier.aka.nice at gmail.com> a écrit :

> primitiveHighBit problem should be fixed in VMMaker.oscog-nice.2712
> It remains to generate all the Spur 32 variants...
>
> Le lun. 17 févr. 2020 à 21:35, Stéphane Rollandin <lecteur at zogotounga.net>
> a écrit :
>
>>
>> > Great, shall we use that VM for the upcoming Squeak release?
>>
>> Hmm, sorry, I just realized the topic here is about 64bits VM.
>>
>> So far I have not been able to load my game on a 64bits VM (tested with
>> the one from Feb 9). It crashes right away.
>>
>> Stef
>>
>
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