Balloon 3D framework (was: 17 new updates)
Bert Freudenberg
bert at isgnw.CS.Uni-Magdeburg.De
Fri Feb 12 09:14:01 UTC 1999
On Thu, 11 Feb 1999, Dan Ingalls wrote:
> >>> In a morphic screen menu, choose 'new
> >morph...'/'Balloon-Demos'/'B3DMorph'.
> >>
> >>It's wonderful!!!! Thanks, Andreas!!!!
> >
> >It is really cool!! :-)
> >
> >One question though. It gets pixelated if I enlarge it. I take it the
> >rendering is done before the scaling?
>
> This sould not happen. Is it possible that you rotated it first,
> introducing an old-style warp? Then if you scaled it the scaling
> would be done by warpBlt and intorduce pixelation. If you just place
> the morph, cmd-click to get a yellow handle, and draw out the handle,
> you should get scaling without pixelation.
I consider this to be a buglet ;-) Just add this to B3DMorph (category
flexing) and you can scale and rotate your box as you wish.
newTransformationMorph
^MatrixTransformMorph new
Once you did this remember to always select the halo of the
MatrixTransform or you'll end up with lots of nested MatrixTransforms.
Bert
--
Bert Freudenberg Department of
Simulation and
mailto:bert at isg.cs.uni-magdeburg.de Computer Graphics
http://isgwww.cs.uni-magdeburg.de/isg/bert.html Univ. of Magdeburg
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