Balloon 3D framework (was: 17 new updates)

Bert Freudenberg bert at isgnw.CS.Uni-Magdeburg.De
Fri Feb 12 09:14:01 UTC 1999

On Thu, 11 Feb 1999, Dan Ingalls wrote:

> >>> In a morphic screen menu, choose 'new 
> >morph...'/'Balloon-Demos'/'B3DMorph'.
> >>
> >>It's wonderful!!!! Thanks, Andreas!!!!
> >
> >It is really cool!!  :-)
> >
> >One question though.  It gets pixelated if I enlarge it.  I take it the 
> >rendering is done before the scaling?
> This sould not happen.  Is it possible that you rotated it first,
> introducing an old-style warp?  Then if you scaled it the scaling
> would be done by warpBlt and intorduce pixelation.  If you just place
> the morph, cmd-click to get a yellow handle, and draw out the handle,
> you should get scaling without pixelation.

I consider this to be a buglet ;-) Just add this to B3DMorph (category
flexing) and you can scale and rotate your box as you wish.

	^MatrixTransformMorph new

Once you did this remember to always select the halo of the
MatrixTransform or you'll end up with lots of nested MatrixTransforms.


 Bert Freudenberg                                            Department of
                                                            Simulation and
 mailto:bert at                     Computer Graphics        Univ. of Magdeburg

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