Computers in school
Rosemary Michelle Simpson
rms at cs.brown.edu
Tue Aug 7 14:59:08 UTC 2001
On Tue, 7 Aug 2001, Edwin Pilobello wrote:
> I can definitely tell that it isn't boredom. For girls, IMO it's the
> pedagogy. In my Logo classes, I've asked each student to choose a project
> study out of Yehuda Katz's "Recursive Graphic Designs" and "Logo Art
> Gallery". Some designs end up being purely "for girls" and some are "for
> boys". http://www.geocities.com/CollegePark/Lab/2276/
>
> I've ask Yehuda who made the graphics. Men made the ones boys chose
> exclusively and Olga Tuzova made the ones the girls preferred overall. Both
> groups pursued the study of their individually chosen objects of study with
> equal zeal.
>
> What does this indicate?
Part of my work on ConceptLab involves reflection on what different
mindsets will need and want to work with in a toolkit/playground such as
it will be. My personal experience as a 61-year-old woman, who was a
history major, taught Chemistry, and who has spent 30+ years in a variety
of computing environments is: I don't care about logical puzzles, games,
or problem solving. Win/lose situations turn me off. I care about
patterns, exploring, creating, and playing. I'm kinesthetic and spatial
in my approach to cognitive tasks. In short, a very different list from
most of the males I've asked. Does this help?
R.
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