Scaled World

Daniel Parnell daniel.parnell at oz.quest.com
Mon Mar 24 22:08:05 UTC 2003


Thankyou very much.
I've had a bit of a play.  What would be really cool is if I could scale the
world, but when I open a browser (or some other window) it is opened with a
scale factor such that at the current world scale it is full size, so I can
have all sorts of stuff going on at different scales.
 
Daniel

-----Original Message-----
From: Alan Kay [mailto:Alan.Kay at squeakland.org]
Sent: Tuesday, 25 March 2003 1:22 AM
To: The general-purpose Squeak developers list
Subject: RE: Scaled World


There are performance hits, but everything should work in a scaled
playfield.

Cheers,
Alan

----At 5:11 PM +1100 3/24/03, Daniel Parnell wrote:

Excellent, so I should be able to get things like browser windows and so on
to live in there as well?

 

Daniel


-----Original Message-----
From: Alan Kay [mailto:Alan.Kay at squeakland.org]
Sent: Monday, 24 March 2003 4:01 PM
To: The general-purpose Squeak developers list
Subject: Re: Scaled World


Hi Daniel --


Try putting everything in a playfield (found in the supplies flap), get its
halo of handles (cmd-click (MAC) alt-click PC), get its viewer (click on the
blue eyeball handle at left-center), look in the geometry category and set
the scale factor to something other than one. You can then use the yellow
handle to rescale the playfield and everything inside will follow suit.


Cheers,


Alan


-----


At 3:10 PM +1100 3/24/03, Daniel Parnell wrote:


G'day All,



 

    what I'm wanting to do is scale a world and all the things in it.


What I'd like to be able to do is have a simple way to set the scale factor
for a world and have everything in that world change size accordingly.



 

Is this sort of thing even possible?


I've tried messing about with the TransformationMorph, which doesn't seem to
do quite what I expected.



 

Thanks



 

Daniel




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