hardware accelerated Balloon3D (wonderland) under Windows

strixner at email.de strixner at email.de
Mon Mar 22 18:11:59 UTC 2004


Hi!

I'm a Squeak newbie and tried to get hardware acceleration to wotk with Squeak 3.6 and Wonderworld. The steps I tried:

* call the accelerationEnabled: true - method of my WonderlandCameraMorph instance
(after a few tries, myCameraWindow accelerationEnabled returns true, but the framerate doesn't go up)
* build a new vm with the vmmaker and include B3DAccelerationPlugin as internal plugin (no clue if that is the case in the default vm - don't know how to check that either)

I'm working with Windows XP atm.

What am I doing wrong?

Thanks,

Ferdinand

P.S.: I'm not shure if I understood that right: B3DAccelerationPlugin initialiseModule calls a method b3dxInitialize that doesn't seem to exist in Smalltalk. But there is a equivalent in the C- sourcecode. Is that the case because this method is translated and linked C to the other C-functions or have I still overlooked the b3dxInitialize-Smalltalk variant? I haven't found the point, where the system decides if it should use hardware or software-rendering by default, so I thought it could be there...




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