[squeak-dev] Opengl and Squeak

Lawson English lenglish5 at cox.net
Thu Aug 16 19:39:28 UTC 2012


There is a set of libraries for OpenGL that were lifted from 
Croquet/Cobalt, that work with Squeak 4.2 (4.1?). I did a series of 
Squeak from the Very start (see URL below) videos showing them working 
in various ways but haven't tested them in about a year with the latest 
release of Squeak. I'll do that today and get back to you.


L





On 8/16/12 12:08 PM, dimitris chloupis wrote:
> Thanks for the replies from both of you.
>
> I am trying to find the laziest route right now. Nativeboost is of 
> course an option, but i would prefer if I remained on Squeak and not 
> having to port on Pharo. Last time I checked the NBOpengl was for 
> Pharo and not available in all OSes.
>
> How exactly and what exactly I will extend. Squeak AFAIK has no opengl 
> support included as libray. At least I cant see one in the system 
> browser and I am aware there is a MorphiGL , Croquet and Open Cobalt 
> but nowhere there is info about which opengl versions are supported. I 
> am also abit nooby with opengl so I am trying to find my barings. any 
> help is appreciated.
>
> ------------------------------------------------------------------------
> *From:* Lawson English <lenglish5 at cox.net>
> *To:* squeak-dev at lists.squeakfoundation.org
> *Sent:* Thursday, 16 August 2012, 21:57
> *Subject:* Re: [squeak-dev] Opengl and Squeak
>
> On 8/16/12 11:13 AM, Hans-Martin Mosner wrote:
> > Am 16.08.2012 19:17, schrieb kilon:
> >> Is there a library out there for squeak that will allow me to use 
> opengl 4 ?
> >>
> >>
> > I think you should be able to extend the existing OpenGL interface 
> with the OpenGL 4 functions that you want to access.
> > But AFAIK no one has done it yet.
> >
> > Cheers,
> > Hans-Martin
> >
> >
> The NativeBOost OpenGL has bindings for everything that is found in 
> the OpenGL.org headers page, at least from the last time that Igor ran 
> his utility to create the bindings a few months ago, so it is actually 
> more up to date than any commercial C compiler or at least will be if 
> you decide to run the utility yourself.  NBOpenGL requires Igor's 
> custom CogVM. I don't know if there are any Pharo dependencies 
> involved in the packages that the utility creates or with any other 
> aspect of NativeBoost. You'll have to ask him.
>
> L.
>
> -- Squeak from the very start (introduction to Squeak and Pharo 
> Smalltalk for the (almost) complete and compleate beginner).
> https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all
>
>
>
>
>
>


-- 
Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner).
https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all

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