[squeak-dev] [OT] Bulle qui rulle

Stéphane Rollandin lecteur at zogotounga.net
Wed Jun 10 20:11:01 UTC 2015


> Interesting, thanks for sharing..  One question I have does any part
> of the rhythm of this piece (or any part of muO) depend on Squeak
> performing in a real-time fashion (in order for the rhythm timings to
> be correct)?  Or is Squeak's involvement merely producing an ogg file
> in batch mode (which is played in real time by ogg players)?

The whole piece has been performed by sending MIDI events in real-time 
from Squeak to Cantabile (a VST host). A VST plug-in was used to record 
the performance as a WAV file (the free version of Cantabile is not able 
to do so).

In my experience, Squeak timing is excellent. This particular piece is 6 
minutes long and features about 8000 notes. I never had a single 
discernible delay during the whole composition process.

I use a priority setting of Processor timingPriority - 1 for MIDI output 
threads.

Actually I realized that Squeak can handle real-time work quite well, 
including animation, when I did my space invader game last year. Did you 
try it ? It's there:

http://www.zogotounga.net/comp/saucers.htm

Best,


Stef


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