[squeak-dev] [OT] Bulle qui rulle
Stéphane Rollandin
lecteur at zogotounga.net
Wed Jun 10 20:11:01 UTC 2015
> Interesting, thanks for sharing.. One question I have does any part
> of the rhythm of this piece (or any part of muO) depend on Squeak
> performing in a real-time fashion (in order for the rhythm timings to
> be correct)? Or is Squeak's involvement merely producing an ogg file
> in batch mode (which is played in real time by ogg players)?
The whole piece has been performed by sending MIDI events in real-time
from Squeak to Cantabile (a VST host). A VST plug-in was used to record
the performance as a WAV file (the free version of Cantabile is not able
to do so).
In my experience, Squeak timing is excellent. This particular piece is 6
minutes long and features about 8000 notes. I never had a single
discernible delay during the whole composition process.
I use a priority setting of Processor timingPriority - 1 for MIDI output
threads.
Actually I realized that Squeak can handle real-time work quite well,
including animation, when I did my space invader game last year. Did you
try it ? It's there:
http://www.zogotounga.net/comp/saucers.htm
Best,
Stef
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