[Vm-dev] Tangential: A Lisp Interpreter Implemented in Conway's Game of Life

Yoshiki Ohshima Yoshiki.Ohshima at acm.org
Fri Jan 20 20:33:17 UTC 2023


Amazingly, the LifeMorph does load into Squeak 6:

http://www.squeaksource.com/LifeGame.html

Making it 1600x1600 and it runs at 40 fps on my M1 Max Mac.

On Thu, Jan 19, 2023 at 10:09 AM Yoshiki Ohshima <Yoshiki.Ohshima at acm.org>
wrote:

> I think I once made a Morph called LifeMorph, that used the BitBlt magic
> Tim mentioned. That was pretty fast 20 years ago.
>
> I can't say I have the code handy, but I do find it mentioned here for
> example.
>
> https://wiki.squeak.org/squeak/2000
>
> On Mon, Jan 16, 2023 at 12:01 PM karl ramberg <karlramberg at gmail.com>
> wrote:
>
>>
>> Very cool. I would not volunteer to refactor that :-D
>>
>> It's tricky to get high performance GameOfLife in Squeak.
>> Here is a morph I worked on. I use an array as data structure.
>> Each cell is an integer.
>> Neighbouring cells alive are 0 to 8 and alive cell are 10 + neighbours.
>>
>> It gets a decent framerate.
>>
>> Best,
>> Karl
>>
>>
>>
>>
>>
>>
>> On Mon, Jan 16, 2023 at 5:43 PM Eliot Miranda <eliot.miranda at gmail.com>
>> wrote:
>>
>>>
>>> A fabulous example of Turing completeness and by far the most
>>> sophisticated Life system I’ve seen.
>>> https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html
>>>
>>> The video is here:
>>>
>>> [image: youtube-ss.png]
>>>
>>> _,,,^..^,,,_ (phone)
>>>
>>
>
> --
> -- Yoshiki
>
>

-- 
-- Yoshiki
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