[Vm-dev] Tangential: A Lisp Interpreter Implemented in Conway's Game of Life

Taeumel, Marcel Marcel.Taeumel at hpi.de
Mon Jan 23 08:33:33 UTC 2023


Hi Yoshiki --

> Making it 1600x1600 and it runs at 40 fps on my M1 Max Mac.

Probably due to that FPS lock in Morphic. Try enabling the preference "higher performance". I get about 100 fps for 1600x1600 on my Surface Pro 8 (11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz, 2995 MHz)

Best,
Marcel

Am 20.01.2023 21:33:40 schrieb Yoshiki Ohshima <yoshiki.ohshima at acm.org>:

Amazingly, the LifeMorph does load into Squeak 6:

http://www.squeaksource.com/LifeGame.html

Making it 1600x1600 and it runs at 40 fps on my M1 Max Mac.

On Thu, Jan 19, 2023 at 10:09 AM Yoshiki Ohshima <Yoshiki.Ohshima at acm.org<mailto:Yoshiki.Ohshima at acm.org>> wrote:
I think I once made a Morph called LifeMorph, that used the BitBlt magic Tim mentioned. That was pretty fast 20 years ago.

I can't say I have the code handy, but I do find it mentioned here for example.

https://wiki.squeak.org/squeak/2000

On Mon, Jan 16, 2023 at 12:01 PM karl ramberg <karlramberg at gmail.com<mailto:karlramberg at gmail.com>> wrote:

Very cool. I would not volunteer to refactor that :-D

It's tricky to get high performance GameOfLife in Squeak.
Here is a morph I worked on. I use an array as data structure.
Each cell is an integer.
Neighbouring cells alive are 0 to 8 and alive cell are 10 + neighbours.

It gets a decent framerate.

Best,
Karl






On Mon, Jan 16, 2023 at 5:43 PM Eliot Miranda <eliot.miranda at gmail.com<mailto:eliot.miranda at gmail.com>> wrote:

A fabulous example of Turing completeness and by far the most sophisticated Life system I’ve seen.
https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html

The video is here:

[youtube-ss.png]

_,,,^..^,,,_ (phone)


--
-- Yoshiki



--
-- Yoshiki

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