[Vm-dev] Tangential: A Lisp Interpreter Implemented in Conway's Game of Life
Taeumel, Marcel
Marcel.Taeumel at hpi.de
Mon Jan 23 08:33:33 UTC 2023
Hi Yoshiki --
> Making it 1600x1600 and it runs at 40 fps on my M1 Max Mac.
Probably due to that FPS lock in Morphic. Try enabling the preference "higher performance". I get about 100 fps for 1600x1600 on my Surface Pro 8 (11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz, 2995 MHz)
Best,
Marcel
Am 20.01.2023 21:33:40 schrieb Yoshiki Ohshima <yoshiki.ohshima at acm.org>:
Amazingly, the LifeMorph does load into Squeak 6:
http://www.squeaksource.com/LifeGame.html
Making it 1600x1600 and it runs at 40 fps on my M1 Max Mac.
On Thu, Jan 19, 2023 at 10:09 AM Yoshiki Ohshima <Yoshiki.Ohshima at acm.org<mailto:Yoshiki.Ohshima at acm.org>> wrote:
I think I once made a Morph called LifeMorph, that used the BitBlt magic Tim mentioned. That was pretty fast 20 years ago.
I can't say I have the code handy, but I do find it mentioned here for example.
https://wiki.squeak.org/squeak/2000
On Mon, Jan 16, 2023 at 12:01 PM karl ramberg <karlramberg at gmail.com<mailto:karlramberg at gmail.com>> wrote:
Very cool. I would not volunteer to refactor that :-D
It's tricky to get high performance GameOfLife in Squeak.
Here is a morph I worked on. I use an array as data structure.
Each cell is an integer.
Neighbouring cells alive are 0 to 8 and alive cell are 10 + neighbours.
It gets a decent framerate.
Best,
Karl
On Mon, Jan 16, 2023 at 5:43 PM Eliot Miranda <eliot.miranda at gmail.com<mailto:eliot.miranda at gmail.com>> wrote:
A fabulous example of Turing completeness and by far the most sophisticated Life system I’ve seen.
https://woodrush.github.io/blog/posts/2022-01-12-lisp-in-life.html
The video is here:
[youtube-ss.png]
_,,,^..^,,,_ (phone)
--
-- Yoshiki
--
-- Yoshiki
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