Igor Stasenko wrote:
I'd like to hear, how this highly abstract structures and coordinate systems can be designed in such manner, that it will be efficient for rendering with high speed using pixel blitting operations and/or hardware accelerated libraries (such as OpenGL).
If all the coordinate systems are cartesian, then it is possible to use OpenGL or Cairo. However you'd lose "the signal processing approach to anti aliasing".
Cheers, Juan Vuletich