On 5/24/2010 7:03 AM, Igor Stasenko wrote:
- first, you need to have VM with NativeBoost plugin + NativeBoost
loaded into an image (see http://code.google.com/p/nativeboost/wiki/Installation for instructions)
The page doesn't have any information on how to download the binary plugin. Do I really need to rebuild it from sources?
- then load the OpenGL stuff from http://www.squeaksource.com/NBOpenGL
in following order:
- NBOpenGL-Core
- NBOpenGL-Win
This fails with the following error:
--------------------------------------------------------------
This package depends on the following classes: NBWinTypes NBWinConstants You must resolve these dependencies before you will be able to load these definitions: GLPixelFormatDescriptor .... --------------------------------------------------------------
i tried the above on Pharo-1.1-11367-Betadev10.05.1.image , which were released recently, and it seems works ok. on squeak/trunk it should also work without problems.
I've used 4.1 but I don't think this should matter for the above, no?
Now, if everything went right, then we're ready to run a demo:
GLViewportMorph new "useOwnForm: true;" openInWorld
And ultimately this fails too due to GLPixelFormatDescriptor not loaded.
Any ideas what's wrong with NBWinTypes and NBWinConstants?
Cheers, - Andreas