Hello everyone,
1. i'm searching for information or/and documentation about balloon3d its implemention details 2. and the problems it was designed to solve. 3. what details of hardware acceleration does it abstract, 4. and why does croquet does need an extra opengl ffi interface 5. (why ffi isn't that the slowest way to go compared to a plugin ?)
any hints and every information is welcome faithfully dominic letz