: -----Original Message----- : From: Pierce, Jeff S. [mailto:Jeff.S.Pierce@disney.com] : Sent: mercredi 21 avril 1999 23:46 : To: 'squeak@cs.uiuc.edu' : Subject: RE: Squeak-Alice RE: Squeak 2.4 for Windows : : : > hmmmm...but i am seeing the processor pegged, just by going : > into Play With : > Me 7. this is before i execute any commands, so Squeak-Alice : > shouldn't be : > *doing* anything. so you are saying that as long as the : > camera is on, S-A is : > rendering? interesting... : : Yup. S-A is time based, so as soon as you enter a project with a : Wonderland : it starts incrementing its clock. And until I work my way around : to putting : in the hooks to notify the renderer whether or not anything has changed in : the visual field it assumes it needs to render every frame. : : For the curious, you can execute/print: : : scheduler getFPS
Check that out: scheduler getFPS results 5.88235294117395
: to find out what frame rate you're currently getting. : : You can also execute/print: : : scheduler getTime
And scheduler getTime results 26189.02800000003
Ok, ok.. I've hurd you.. I need a new Video card. ;;P
[ Snipped some Wonder-Wonderland stuff ]
: If for some reason you can't live with Squeak-Alice using as much of your : CPU has it can get, look at WonderlandCameraMorph->stepping->stepTime and : change the value to something larger than 1. However, this will put a : ceiling on your frame rate, and the surgeon general has determined that : working with interactive 3D graphics at a frame rate below 10 fps is : incredibly aggravating and prone to shorten your life out of sheer : frustration.
I've tried WonderlandCameraMorph->stepping->stepTime at 500. It goes way better. And the animation is _not that bad_. Though I doubt others are as patient as I am. Truely, my P133 is outdated for such ::)
: Besides, your CPU has been needing a good workout, hasn't it? =) : : Jeff :
Ian
(Oh yah, thanks for Wonder-Wonderland tips ;;P hehe)