On Feb 13, 2008, at 1:50 AM, Danilo wrote:
During my master thesis, I have experimented a bit with fluid visualization using Marching Cubes algorithm in squeak. http://www.gaguls.de/danilo/downloads/PlayfulAnimation_low.pdf (page 51)
The simulation where particle based, but I get more and more interested to do fluid simulation using Navier Strokes algorithm. My personal interest is visualization and the interest in how it works. I simply did not found the time yet. I can inform you, when I have time for it. Maybe we find a way to cooperate.
Danilo
Neat paper Danilo! Thanks for the link.
How was the VerletFluids app implemented? Does it use a VM plugin for speed, for either the particle animation or the isosurface extraction? Or is Squeak fast enough?
Thanks, Josh