Hi Gulik,
Morphic 3 supports arbitrary non-linear coordinate systems. I don't understand how you envision rendering over those targets. Morphic 3 has a rendering engine that renders on Squeak Display, as current Morphic's canvases with Balloon 2D and BitBlt.
Please read my documents, and let's talk about coordinate systems! Currently I have implemented Cartesian, LogX and a few cartographic. Watch the demo at Smalltalks 2007 at http://www.youtube.com/watch?v=90TGhRZUSOo . It is worth watching even if you don't understand my Spanish.
Cheers, Juan Vuletich
Michael van der Gulik wrote:
Some time in the next couple of years, I'll need a secure graphics API for my SecureSqueak project. The basic idea is that I need as thin a layer of abstraction as possible over various 2-D graphics targets: X11, MS Windows, Mac, Postscript/other printer APIs, OpenGL, VNC and possibly libraries such as Cairo. It would also need to do some event handling, as many events rely on a particular coordinate system. GUIs such as Morphic or Tweak would run on top of this.
Does your Morphic3 project have a base which could target all these? So far all I'm seeing is talk about bizarre coordinate systems.
Gulik.
-- http://people.squeakfoundation.org/person/mikevdg http://gulik.pbwiki.com/
No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.16/1250 - Release Date: 1/29/2008 10:20 PM