I wrote my first game on a 128K Mac with a 512x368 screen. Not that much larger than 320x240 which is the size of the IBM screen I used before that. I use a 1600x1200 screen now, but it doesn't feel like I have that much more space to work in than I did 18 years ago.
DAS
At 12:41 PM 11/1/2001 -0500, you wrote:
On Tue, Oct 30, 2001 at 08:29:30PM +0100, Stefan Schmiedl wrote:
Swan, Dean (2001-10-30 13:29):
John,
A 320x240 screen is just too small for programming, in Squeak or any other language. Programming is hard enough even when you have enough screen real estate...
Forgive me, but I just can not let
this go un-rebuked. Many of us started our programming careers on machines like the venerable Apple II, which only had a 280x192 screen and a fixed pitch 40 by 24 text mode.
make that a Sinclair ZX81 with 1 kB RAM, which did not allow you to use every character on your 24x32 display P-)
Which reminds me--when are we porting Squeak to it?
--Chris