And if you are making a game, the directX 10 or 15 or 2000, what ever comes with Vista is the most advanced graphics API you can have on a desktop as far as I know. Some people may let that go by just because it isn't "freedom 0" or whatever. But probably not people want to make money selling 3D games. :)
From: Bert Freudenberg bert@freudenbergs.de Reply-To: The general-purpose Squeak developers listsqueak-dev@lists.squeakfoundation.org To: The general-purpose Squeak developers listsqueak-dev@lists.squeakfoundation.org Subject: Re: Balloon 3D Date: Mon, 28 May 2007 17:49:19 +0200
On May 28, 2007, at 17:22 , Brad Fuller wrote:
Bert Freudenberg wrote:
The bad thing is that all of this requires hacking C code (twice, for OpenGL and Direct3D), inventing new plugin interfaces etc. This is *so* much nicer in Croquet where you do everything from Smalltalk, and for OpenGL only ... But once the low-level work is done it should be relatively simple to use.
Why not dump Direct3D support? That'll make it more attractive to update now and in the future and less platform specific.
Because OpenGL support on Windows is consistently inferior to Direct3D support on consumer-level hardware. I prefer OpenGL over D3D any day, but reality is that as long as you want to ship to a non- technical audience on Windows you absolutely need to support D3D.
- Bert -
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