Yoshiki,
Ok I got it working in the squeak plugin image. That was kind of difficult; I'm still not very familiar with the SqueakLand stuff. I got the plugin image installed, then figured out I needed to change the vm preferences to remove the console. I followed your instructions on how to get an atom simulation going. That was fun.
So then I figured I'd try what you suggested. I'm also still new at this tile programming thing. I tried to build a test using the tiles, but couldn't get the color to drop into the true or false block. I finally figured out that I needed to pick up the full tile including the arrow before it would drop in.
The problem is that it appears that 10,000 turtles are still randomly placed. I have blanks spots. I tried 100,000 turtles and still had some blank spots. Is there a way to remove the random placement of turtles and get an even distribution? (I could probably figure this out on my own [I assume it's in the add turtle code], but if you have a trick up your sleeve, or a place to start, that makes it easier please let me know)
This looks very much like something I could use, but is it possible to run this in a regular squeak image, including the plug in? That's where my objects are.
Thanks for your help!
Ron Teitelbaum
-----Original Message----- From: squeak-dev-bounces@lists.squeakfoundation.org [mailto:squeak-dev- bounces@lists.squeakfoundation.org] On Behalf Of Yoshiki Ohshima Sent: Tuesday, March 28, 2006 8:46 AM To: The general-purpose Squeak developers list Subject: Re: Graphical Display of 100,000 objects
Ron,
I see the plugin http://macos.tuwien.ac.at:9009/1033496103.asHtml . I'm running windows. Do I need more then the dll placed in the main squeak directory?
One of these should work with Kedama in the SqueakPlugin image. Just put it in the VM directory or the image directory.
-- Yoshiki