On 5/24/2010 6:17 PM, Igor Stasenko wrote:
You can just take a prebuilt VM from http://code.google.com/p/nativeboost/downloads/list
Okay, good, that's what I did. FWIW, there's an installation bug for NB. When you run "NBInstaller install" *without* the plugin, it will fail to determine the platform id and will not install the Windows stuff. That's what caused my later problems. I would recommend installing *all* platform examples regardless of actual platform id to avoid issues like these. I find Unix examples just as instructive as Windows examples ;-)
However, even after doing that, it fails to run. It blows up in NBGLFrameBuffer>>checkStatus which needs to use "self CLASS bindingOf: sym" to resolve the code. When I fix that it gets me to an GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT and that's where I'm at right now. In case it helps, the offending code is in
NBMSAAOffscreenDisplay>>initDisplay "perform a usual initializations" renderFBO := NBGLFrameBuffer new initialize: self gl extent: extent. renderFBO createMultisampleAttachments: 4. renderFBO checkStatus. "... more stuff ..."
Any ideas what to look for? I have an ATI Mobility Radeon HD 4330 running Windows 7.
Cheers, - Andreas