Well,
i think another point is that at least with Windows Vista, Microsoft is not shipping OpenGL with their drivers anymore [only software emulation]. This means that every user who wants to use OpenGL has to download and install a OpenGL supporting driver from his GPU manufacturers home page.
So one could argue supporting only OpenGL would not be real platform independent since Windows users won't be able to use it without updating their system.
Am 28.05.2007, 17:49 Uhr, schrieb Bert Freudenberg bert@freudenbergs.de:
On May 28, 2007, at 17:22 , Brad Fuller wrote:
Bert Freudenberg wrote:
The bad thing is that all of this requires hacking C code (twice, for OpenGL and Direct3D), inventing new plugin interfaces etc. This is *so* much nicer in Croquet where you do everything from Smalltalk, and for OpenGL only ... But once the low-level work is done it should be relatively simple to use.
Why not dump Direct3D support? That'll make it more attractive to update now and in the future and less platform specific.
Because OpenGL support on Windows is consistently inferior to Direct3D support on consumer-level hardware. I prefer OpenGL over D3D any day, but reality is that as long as you want to ship to a non-technical audience on Windows you absolutely need to support D3D.
- Bert -